![]() It’s fun, but feels less refined.Īll that changes when you meet Lando Calrissian (voiced with mixed enthusiasm by Billy Dee Williams) and escape in his luxury space yacht to Bespin. In Outcast, you spend a lot of time chasing enemies around, flailing at them with your blade. Your Force powers and ability to parry blaster bolts are both much more effective and much more fun to use in Survivor, particularly Cal’s penchant for pulling Stormtroopers onto the point of his saber. Moreover, fighting enemies without lightsabers is one area Jedi: Survivor has Outcast beat. But it throws a lot of traps your way, which makes progress through this section more about trial and error than actual skill. Kyle’s movement also has a slight slipperiness to it which makes platforming incredibly precarious. This is fine in isolation, but stopping means being murked instantly by Rodian snipers armed with disruptor rifles, or blown to Bogano by three-eyed Grans who can toss thermal detonators like a tennis-ball machine. The complex environment means you constantly have to stop and look around to navigate. That your first lightsaber fight involves slicing up a bar full of gangsters is a fun callback to A New Hope, and I love Kyle’s bizarre line, “Never trust a bartender with bad grammar.”īut the rest of this section has lost much of its appeal. The initial sequence in the bar is great too. Its twisting, vertiginous environment seemed astonishing at the time, and its playful brand of sci-fi seediness is eternally appealing. When I first played Jedi Outcast, I loved Nar Shaddaa. After stopping off at the Valley of the Jedi to get his powers back, then visiting Luke’s Jedi temple on Yavin IV to retrieve his lightsaber, Kyle heads to Coruscant’s evil twin Nar Shaddaa, hot on the trail of a Rodian named Reelo Baruk who Kyle believes can lead him to Desann. As Kyle and Jan prepare to leave Arcturus, purple Sith dinosaur Desann turns up and tosses Kyle around like a bouncy ball, starting him down the path of reconnecting with the force. The nadir is a sequence where you escort an Imperial officer up a flight of stairs in the detention centre, which takes aeons as he moves at the speed of a Hutt after a big dinner.įlawed as it is, though, the intro isn’t the part of the game which has aged the most. Blasting Stormtroopers in Kejim Outpost is entertaining enough, but having your ankles nipped at by tiny aliens in Arcturus Mines is a total bust. It serves a necessary purpose, and the game is a capable shooter (it is built in the Quake 3 engine, after all.) But it’s overlong and, given how dominant the lightsaber becomes in its second half, too stingy with its weapon roster. ![]() Jedi Outcast’s introduction isn’t terrible. (Image credit: Raven Software) Patience young padawan
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